We play through every game before we score it. No skipping cutscenes, no skimming patch notes. If the ending is broken, you'll read about it here before you buy.
After 60 hours across ANZ servers, the verdict is clear: this is the rare open-world game that respects your attention. Side quests have actual consequences, the map doesn't drown you in icons, and the ending doesn't fumble what the first act built. The online latency on Sydney servers is acceptable — not great, but not the dealbreaker it was at launch.
Weekly digest: the reviews that dropped, the brackets that closed, and the patches that mattered. No sponsored content, no filler.